VISUAL LANGUAGE
What is visual
language?
In animation we
had a whole class devoted to the subject, but at the time our assignments made
little sense to me when they were compared to the title of the subject.
I remember one
assignment where we were asked to design a tree. I picked up my
sketchbook, did various observations of trees, and eventually ended up drawing
a tree made of three Fates.
The above are some of the observational sketches I made for the final assignment shown below.
"The Three Fates" (2003)
I thought I did a good
job, but apparently I was wrong. Many of my visual language assignments
earned low marks, leaving me extremely frustrated, hating the subject, and
hating the stupidity of my teacher, who clearly had no idea how to communicate
his lessons to ignorant students like me!
The problem, looking
back, was that I had no idea what "visual language" meant, and
therefore I did not consider using "visual language" to complete my
design, but instead worked from my gut--and in this case my gut was a sadly
ignorant, uneducated organ.
So that you would not
make the mistakes I made, I will interpret "visual language" in a way
I have come to understand the meaning of the words.
Simply put, visual
language is an artist's way of communicating his views, feelings and thoughts
through his artwork.
Just like any other
language, it has its words and grammar, and just like any language these words
and grammar must be learnt, so the artist could communicate well. The
more words you know and the more proficient your use of grammar, the more
fluent your speech.
Just as you cannot
learn a spoken language in a day, do not expect to learn visual language in a
day. It will take time, careful observation and study, but if you are
persistent, one day you will be able to communicate through art exactly what
you want your audience to understand.
It will take more than
one article for me to teach you visual language, and I confess that most likely
I am not as proficient in the language as I would like to be, but I can set you
on your way. So, let me begin at the beginning.
VISUAL LANGUAGE:
ELEMENTS AND PRINCIPLES OF 2D DESIGN
I do not work in
sculpture, and though I am sure these elements and principles can be applied to
sculpture as well, when I speak of them, I will be thinking in terms of two-dimensional
design.
In visual language,
elements of design would be your "words", while principles of design
would be your "grammar". Or to put it another way, elements of
design are the tools you will use, while principles of design are blueprints
you will follow to create a work of art that will communicate your thoughts.
It has been quite a
while since I had to think of these elements and principles of design and
define them in any way, so before writing this article, I decided to do some
research...
The more I researched
the more confusing the whole subject became, because there is not a single
source that interprets elements and principles of design in the same way; there
is not even a collaborative agreement on how many elements and how many principles
of design are there in the mysterious world of art.
However, after
Googling for hours, with a pulsing headache creeping between my eyes, I did
manage to come to some sense of order.
Therefore, allow
me to present the elements of design. They are:
point,
line,
shape,
form,
size,
value,
texture
and colour.
The seven principles
of design I learned in high school are too few for serious artistic purposes,
so in addition to them I have added the ones taught to me in my 2D Design class
as part of the Art Fundamentals Course at Sheridan College. I'm sure
cases could be made to include more principles of design than the ones I will
list here, but these are the ones I decided to include for the purpose of this
article:
movement,
direction,
balance,
repetition and episodicity,
contrast and gradation,
harmony,
unity,
variety,
emphasis and neutrality,
fragmentation,
proportion,
distortion and accuracy,
economy and intricacy,
flatness and depth,
predictability and spontaneity,
regularity and irregularity,
sequentiality and randomness,
sharpness and diffusion,
singularity and juxtaposition,
subtlety and boldness,
transparency and opacity,
understatement and exaggeration...
The following articles will deal with each element and principle of 2D design in depth, so
that by the end, there will be little confusion of what is expected of you in
terms of understanding the visual language. For now, I will define the elements and the principles of design in the simplest way possible.
THE ELEMENTS OF DESIGN
Point
A
dot. A period. A mark; the simplest mark one can make as an artist,
therefore the simplest of all elements of design.
therefore the simplest of all elements of design.
Line
A
line can be visible or implied. It can be an actual mark connecting two
or
more points, or an invisible connection between two or more points (or two
or more objects).
more points, or an invisible connection between two or more points (or two
or more objects).
Shape
A
shape is a two dimensional space enclosed by other elements of design
(line, shape, texture,...). It can be geometric (regular) or organic (irregular).
(line, shape, texture,...). It can be geometric (regular) or organic (irregular).
Form
When a sense of visual depth is given to a shape that shape becomes a
form. (For example, a circle is a shape, while a ball is a form.)
form. (For example, a circle is a shape, while a ball is a form.)
Size
Size is a term used to define a relative comparison of one element of
design (or
object/subject) to another, interpreting their length, width and/or
visual mass.
Value
Value refers to the level of comparative lightness or darkness of an
element
of design or an entire composition. Value is most usually interpreted by
using something called a Value Scale.
of design or an entire composition. Value is most usually interpreted by
using something called a Value Scale.
Texture
Texture refers to the actual or "visual" feel of an element of
design, individual
objects and subject, and/or of the entire composition.
objects and subject, and/or of the entire composition.
Colour
Colour is the interpretation of light as it is seen by your eyes when
that light
is reflected off the surface of your subject, or when it is refracted by a prism.
is reflected off the surface of your subject, or when it is refracted by a prism.
THE PRINCIPLES OF
DESIGN
Movement
A
way of using elements of design to create the illusion of movement in an
artwork.
artwork.
Direction
Using elements of design to guide the viewer's eye through an artwork.
Balance
Balance refers to the distribution of elements of design in an artwork.
There
are three types of balance: symmetrical, asymmetrical, and radial.
are three types of balance: symmetrical, asymmetrical, and radial.
Repetition and Episodicity
Repetition refers to the repetition of elements of design in an artwork.
Its
opposite is episodicity, meaning lack of repetition of a particular element
of design.
opposite is episodicity, meaning lack of repetition of a particular element
of design.
Contrast and Gradation
Contrast occurs when opposing elements of design (or even principles of
design) are placed in close proximity to one another. For example, using
colours opposite each other on the colour wheel, light and dark values,
horizontals near verticals, etc.
design) are placed in close proximity to one another. For example, using
colours opposite each other on the colour wheel, light and dark values,
horizontals near verticals, etc.
Gradation is opposite of contrast. It refers to placing elements of
design in
such a way to lead the viewer through the changes in a gradual manner.
For example, starting with a black square and then adding white gradually
as you paint towards a completely white square in the end.
such a way to lead the viewer through the changes in a gradual manner.
For example, starting with a black square and then adding white gradually
as you paint towards a completely white square in the end.
Harmony
Harmony is achieved in an artwork by using similar elements of design.
Unity
Unity is achieved in an artwork when all the elements of design support
the
main idea, theme, feeling, etc. of an artwork. However, be wary; unity without
variety makes for dull artwork indeed.
main idea, theme, feeling, etc. of an artwork. However, be wary; unity without
variety makes for dull artwork indeed.
Variety
Variety in an artwork is achieved when elements of design are combined
in intricate and complex relationships, with enough changes to enhance
each other. Variety with harmony creates unity, while variety without
harmony creates chaos.
in intricate and complex relationships, with enough changes to enhance
each other. Variety with harmony creates unity, while variety without
harmony creates chaos.
Emphasis and Neutrality
Emphasis in an artwork is achieved when an element of design is given
more prominence than other elements of design.
more prominence than other elements of design.
Neutrality in an artwork is achieved when there are no prominent elements
of design; instead all elements appear of equal importance.
of design; instead all elements appear of equal importance.
Fragmentation
Fragmentation in an artwork is achieved when elements of design are
applied
in such a way to suggest pieces of the artwork are broken or missing.
in such a way to suggest pieces of the artwork are broken or missing.
Proportion
Proportion refers to size relationships in an artwork.
Distortion and Accuracy
Distortion refers to deliberate changes made to the subject of an
artwork,
usually to express an idea or emotion of the artist. A distortion can be as subtle
as creating an 8 head high figure to create a feeling of godly elegance, or as
deliberate as Mickey Mouse--a character that bears very little resemblance
to an actual mouse.
usually to express an idea or emotion of the artist. A distortion can be as subtle
as creating an 8 head high figure to create a feeling of godly elegance, or as
deliberate as Mickey Mouse--a character that bears very little resemblance
to an actual mouse.
Accuracy
is the exact opposite of distortion. In an artwork, it refers to an
artist's
ability to copy (or crate) his subject, so the subject is represented as is in real life.
ability to copy (or crate) his subject, so the subject is represented as is in real life.
Economy and Intricacy
Economy in an artwork is achieved when the artist has used as few elements
of design as possible to represent his vision, subject, and/or structure.
of design as possible to represent his vision, subject, and/or structure.
Intricacy, on the other hand, refers to adding unnecessary, but
embellishing
details to the artist's vision, subject, and/or structure.
details to the artist's vision, subject, and/or structure.
Flatness and Depth
Flatness in an artwork is achieved by arranging elements of design in a
way to only represent height and width of the subject.
way to only represent height and width of the subject.
Depth is achieved when a third dimension is applied to height and width,
creating an illusion of a 3D space. Depth is created by using principles
of linear perspective, areal perspective, contours, and/or overlapping.
creating an illusion of a 3D space. Depth is created by using principles
of linear perspective, areal perspective, contours, and/or overlapping.
Predictability and Spontaneity
Predictability in an artwork is achieved when an artist places visual
clues
that lead the viewer on an expected path. This has a lot to do with direction,
and/or repetition.
that lead the viewer on an expected path. This has a lot to do with direction,
and/or repetition.
Spontaneity in an artwork is achieved when there is no clear plan to the
artist's work, or a path the viewer can follow.
artist's work, or a path the viewer can follow.
Regularity and Irregularity
Regularity and irregularity refer to the implied structure of an artwork.
This principle is related to balance, but it is more related to the geometrical
construction of the artwork.
This principle is related to balance, but it is more related to the geometrical
construction of the artwork.
Sequentiality and Randomness
Sequentiality refers to a clear sequence of design elements within the
artwork, or a sequence created by grouping individual pieces of artwork
in a logical manner.
artwork, or a sequence created by grouping individual pieces of artwork
in a logical manner.
Randomness is sequentiality's exact opposite. There is no logic or
reason
for the representation of design elements in an artwork, or in the grouping
of individual artworks.
for the representation of design elements in an artwork, or in the grouping
of individual artworks.
Sharpness and Diffusion
Sharpness refers to clear separation of design elements in an artwork.
Diffusion is the exact opposite; elements of design merge and blend
together, until their boundaries are indistinguishable, or at least blurred.
together, until their boundaries are indistinguishable, or at least blurred.
Singularity and Juxtaposition
Singularity is achieved when only one element is present within the
artwork.
Juxtaposition refers to grouping many similar or different elements
within
the artwork.
the artwork.
Subtlety and Boldness
Subtlety in an artwork is achieved when the idea or the actual subject is
elusive, mysterious, and/or hard to grasp.
elusive, mysterious, and/or hard to grasp.
Boldness in an artwork (or of the artwork) is crated when the idea and/or
subject is confidently assertive, and/or vivid.
subject is confidently assertive, and/or vivid.
Transparency and Opacity
Transparency and opacity refers to the application of paint and/or the subject
matter. Paint is transparent when the viewer can discern the colour or surface
below the paint. If all the viewer can see is the surface paint, that paint is
opaque. When the subject matter is transparent, it means the viewer can see
through the subject of the painting as if he/she was looking through a window,
if the viewer cannot see anything behind the subject, the subject is opaque.
matter. Paint is transparent when the viewer can discern the colour or surface
below the paint. If all the viewer can see is the surface paint, that paint is
opaque. When the subject matter is transparent, it means the viewer can see
through the subject of the painting as if he/she was looking through a window,
if the viewer cannot see anything behind the subject, the subject is opaque.
Understatement and Exaggeration
Understatement means the artwork is representing something in a
restrained
way, without enough information.
way, without enough information.
Exaggeration is to represent something as greater than it really is.
Usually it
involves some embellishment.
involves some embellishment.
Well, there you have
it; elements and principles of 2D design listed and defined. Since, many of
these definitions make little sense if you've come across the concept for the
first time, I will provide in depth information in my following articles and
illustrate these concepts as they apply to art.
For now, read them
over and think about them. If you cannot wait for my explanations, I
suggest you research the terms yourself, and try to find your own art examples.
To help you, I include a list of websites I've come across when
researching information for this article.
If you have any
questions, feel free to ask me, by commenting on this post, or by e-mailing me
at art.help@artofmili.ca.
Till next time: Keep
on sketching!
References
Really well organized info! Nicely done!
ReplyDeleteVery helpful. Thank you for taking the time and effort.
ReplyDeleteYou are welcome. I'm glad you find this helpful. Hopefully I'll get to writing an article on Line soon.
Deleteexcuse my English--> the Google research was worth it ! :P very helpful notes:)
ReplyDeleteNo worries! I'm glad you find this blog useful. I hope I'll be able to write another article soon. In the mean time, if you have any questions you may find me on my Facebook page. :-)
DeleteHey Mili Fay! I am an 3D Animation and Visual Effects student. I started my career when I was 14. But I didn't realize that I need some sort of Art Knowledge. So Now I'm 18 and I understood that Art is Everything for What I'm looking for. So I was searching over the internet and I found your Blog. Nice writing, and the way you presented all those theories is AWESOME. It's extremely Helpful for me and for everybody :) . Please write a book and It'll be a Bestseller.
ReplyDeleteBy the Way, Thanks...........
Cyan Tarek, Bangladesh
Sorry it's "I am a 3D Animation..........." Just mistyping.
DeleteYou are very welcome Cyan. I'm just glad you find my blog useful, because that is why I decided to write it in the first place. :-) Thank you for leaving this flattering comment; it has brightened my day.
DeleteGood luck in 3D Animation and Visual Effects. It is a challenging field that takes a lot of time and dedication to master. I'm glad you realize that knowing art will improve your skills dramatically. I'm sure your studies will make you a superior animator.
When I write enough articles, I will think about publishing them in a book format for the would-be artists not fortunate enough to own a computer. However, I am a strong believer in free education and equal opportunities for all, so I will always have articles posted here free of charge for everyone to enjoy.
In my spare time I also answer art questions, so feel free to post any on my Facebook page.
Best wishes,
Mili